Londonmark wrote:It works. Fantastic - thank you.
Glad to hear it is working for you
Londonmark wrote:It still seems to need the Cynical Network plugin - I initially tried without but got errors.
It definitely isn't using the Cynical Network plugin unless there is phantom code in the plugin
Delete the Cynical Network device you defined for your squeezebox server.
What errors where you getting?
It is possible that on an initial start you might get errors because at the moment it is possible that players can start before the server is either defined or started. This is only a problem on the first start-up of the plugin. I am currently looking at how to handle queueing of starts for players if the server isn't defined and/or started.
Londonmark wrote:Now looks pretty good. Have not played around with the Raw commands - might need a few pointers on that.
OK - The Plugin works by communicating with the Squeezebox Server using the
Logitech Media Server Command Line Interface. A server raw command will just send the whole command string to the server and a player raw command will substitute the '<playerid> parameter with the MAC (address) of the selected player to save you having to type it in. I use it as a debugging aid
Londonmark wrote: Also looks as if shuffle playlist has been duplicated.
Now corrected in
version 0.2.2 which is available
here.
After installing this version, you need to to edit each of you squeezebox devices (Server and Players), edit device settings and then save. It is likely / probable that you will get errors in the event log after the install. After you have edited and saved the devices, reload the Plugin and you shouldn't see any errors. If you do, let me know
Londonmark wrote:Number one feature request would be to be able to select playlists...
OK I will look at this - how would you envisage this working?
Londonmark wrote:You asked about software players - I use an iPhone, an ageing iPod Touch and Softsqueeze. I've tested the iPhone and it works without a problem. Will test the others in due course.
Thanks. I use iPenq player on the iPhone (hadn't thought of this as a software player which of course it is)
At the moment the error handling for the server communications is fairly rudimentary and also I am still debugging the Alert processing. Handling alerts sent to sync'd players can be a bit problematic but I am slowly making progress.